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Template Grafts | Universal Monster Rules


Security Forces

Source Pact Worlds pg. 176
Security forces can be found on nearly every civilized world, moon, habitat, or space station. They help keep the peace, maintain order, enforce laws, investigate crimes, and arrest criminals. They might be official police with the full backing of local government, private contractors who hire their services to the highest bidder, or corporate security more concerned with safeguarding company assets than upholding the law. Some security personnel might dedicate their lives to law enforcement and protecting and serving citizens, but others are as corrupt as the criminals they supposedly fight against and can be bought with the right bribes; sometimes both types of security personnel can be found within the same organization, making it difficult to tell who is trustworthy and who is not.
A security force usually has a strict region it patrols, such as a single building, a small town, or a district of a large metropolis. Personnel tend to work with other security forces at the same level—a police officer is expected to coordinate with another officer in a neighboring precinct when the need arises. However, there is often tension over matters of jurisdiction between different security forces when crimes occur in liminal spaces or over multiple regions. An investigator for a national security force searching for a criminal whose infractions threaten the government might butt heads with a corporate complex's head of security if that lawbreaker has holed up in the building's basement. In time, the two generally work out their differences, as they are usually both interested in seeing justice done, but sometimes these squabbles can lead to the criminal's escape.

Example Security Forces

Three example security personnel are presented below, along with advice on how to use them as other similar NPCs. Adaptation: Security forces can be found in the employ of almost any government, faction, corporation, or even criminal organization. They are most common in established civilized settlements, but they can also be found (usually in much smaller numbers) in border regions or on frontier colonies, doing what they can to enforce the law. The following stat blocks could be used for AbadarCorp corporate security, entrusted with guarding the company's offices and trading outposts. They could also represent the criminal investigation branch of a Hellknight order or even Stewards assigned to a locale to keep the peace. Outside of these specific factions, security force stat blocks could also represent uniformed military police or gendarmerie, shipboard security on a civilian starship, or even religious police dedicated to upholding and enforcing the dogma of a particular faith.

Encounters

Security personnel rarely work alone, preferring to operate in small groups so they can support each other if necessary. Some security forces are issued vehicles to aid their law-enforcement efforts. A security patrol might be outfitted with basic enercycles while a field unit might be issued a police cruiser for transportation.
Security Patrol (CR 4): Three security guards.
Field Unit (CR 6): Four security guards, one security specialist.
Criminal Investigation Unit (CR 7): Two security guards, one security specialist, one detective.

Aliens in the "Security Forces" Family

NameCR
Detective5
Security Guard1
Security Specialist3

Security Forces, Security Specialist

Source Pact Worlds pg. 176

Security Specialist CR 3

XP 800
Android technomancer
LN Medium humanoid (android)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +8

Defense

HP 32
EAC 13; KAC 14
Fort +2; Ref +2; Will +6; +2 vs. disease, mind-affecting effects, poison, and sleep

Offense

Speed 30 ft., fly 30 ft (jetpack, average)
Melee tactical baton +5 (1d4+4 B)
Ranged static arc pistol +7 (1d6+3 E; critical arc 2)
Technomancer Spells Known (CL 3rd; ranged +7)
1st (3/day)—supercharge weapon (DC 18), magic missile
0 (at will)—daze (DC 15), energy ray

Statistics

STR +1; DEX +2; CON +0; INT +4; WIS +1; CHA -1
Feats Amplified Glitch
Skills Computers +13, Intimidate +8, Mysticism +8, Sense Motive +13
Languages Castrovelian, Common, Kasatha, Shirren, Vesk, Ysoki
Other Abilities constructed, flat affect, magic hacks (empowered weapon), spell cache (badge), upgrade slot (jump jets)
Gear casual stationwear, static arc pistol with 2 batteries (20 charges each), manacles, personal comm unit, tool kit (hacking)

Description

Security forces often employ specialists with a variety of skills and abilities that regular security guards just don't have. Security specialists add spellcasting to their arsenal, blending magic and technology to fight crime.
A security specialist might be called upon to investigate crimes with a mystical bent, hack into a criminal syndicate's computer network, or provide magical combat support to traditional security personnel in the field. These spellcasters can gain a reputation for being weird or off-putting because of the nature of the forces they deal with on a regular basis, but many organizations find them to be invaluable resources.
Adaptation: A security specialist can be a corporate hacker or one employed by a government, or a mercenary technomancer for hire. If a security specialist is more of a criminal than a law- enforcement professional, he could be a hacker or spellcaster working for an organized crime outfit like the Aspis Consortium or the Golden League.